Oderon Tactics version 0.2


Hello everyone!

One month after version 0.1, I'm proud to release Oderon Tactics version 0.2.

I've decided to try for monthly updates, in the hope to keep me motivated, and to get regular feedback. Of course, it implies the changes will be relatively minor, but I think it's a good rhythm for me.

This first update focuses on ergonomy and readability.

Here's the changelog for version 0.2:

General:

  • Implemented 3 basic Difficulty modes
  • Reworked the Skirmish window to prepare it for future changes
  • Improved the miniatures bases to improve identification via colour (the colours can be customized via the Settings window)

Customization:

  • Allowed customization of base texture and rotation

UI: 

  • Improved party frames to display more clearly which fighters can still act
  • Added status effects indicators on party frames
  • Improved dices readability
  • Improved weapons special attributes display
  • Added a preview picture for dices color in the Settings window

I'm once again looking for constructive feedback, and criticism. And I hope you'll have fun!

Files

Oderon Tactics 0.2.zip 391 MB
50 days ago

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